What are players saying about EVERYVERSE RPG?
"EVERYVERSE allows for a free range of game play where characters are limited only by the players’ imagination. Easy to learn. A blast to play. I’ve never felt so free to be as creative in a game before."
~Wen Spencer, award-winning science fiction and fantasy author.
"EVERYVERSE RPG breaks the mold of tradional games with its use of the standard deviation table for character generation and skill use. Tired of the standard STR, INT, and CON attributes? EVERYVERSE RPG not only provides something new, it feels more natural. Starting with something general, it then cascades into more, and more, specific ones that just seem to flow together. This allows tremendous flexibility by letting you decide how random you want to be plus giving the opportunity to make some adjustments to overcome a bad roll or customize to suit your play style. Tired of cookie cutter classes or overly cumbersome lists? The skills cascade allows you to decide how general or specific you want to be. Also, specialization actually makes a real difference. The limits are only your imagination."
~Rich S., Cedar Rapids, IA
"As the wife of the game designer, I had the privilege of seeing how hard Dennis worked on developing the system. As a play tester, I experienced the fun of creating shared adventures with my husband and friends using this gaming system. We searched for a gaming system that allowed flexibility and found it in EVERYVERSE RPG. The skills cascades plus standard distribution in character generation and outcome determination streamline the rules, allowing focus on the fun. You never experience “no matter what the characters do, they end up here”. "
~Debra Hoenig Parizek, Fort Madison, IA
"Our group loved trying different milieus but learning every new gaming system that came around was frustrating. Or maybe we wanted to create our own milieu based on a book or movie and a related game system didn’t exist. EVERYVERSE RPG solved these problems making it easy for us to create new characters quickly and adopt facets which were applicable to the desired campaign. The standard distribution approach to character traits and skills is so intuitive it makes you wonder why other systems haven’t come up with it. The skill cascades make character progression very flexible, allowing very general or very specific abilities."
~Jim P., Baltimore, MD
"Playing EVERYVERSE RPG has been a wild ride–from nobody to terror of the universe. It’s absolutely my favorite game system! What I like best about EVERYVERSE RPG is that if you can imagine it, you can play it. It’s a game system where the rules facilitate play, unlike other “role playing” games that limit imagination and bog down in looking up rules and endless dice rolling. EVERYVERSE RPG is about creating shared stories and adventures. Genius!"
~Duane H., Cedar Rapids, IA
"The system is so good. It’s very flexible. Gamers will enjoy it."
"It’s really modular. Completely adaptable to any setting. One set of rules."
~ Josh, Encounter RolePlay
"Fun to play pretty much anything. Is well fleshed out. "
~Will J., Encounter RolePlay
"The Everyverse RPG is a system for any style of gamer. Using the skills cascade you can choose to play as simple or complex as you wish. Furthermore, no matter which level of complexity you choose you can play seamlessly alongside players with varying complexities. There 4 cascading tiers you can choose from–from simple and “QU”ick to thoroughly “SP”ecialized. It definitely is a game for everyone."
~Jeremy Wilson – The Guild of Games HCC President
"A well designed system that doesn’t get in the way of your adventure."
~ Don Kosak, Hawaii Island Game Developer Association
"It really is a great system!"
~ Jim S., Creative Play and Podcast Network